

All of them can produce Great Works that offer tourism and culture, making them important to anyone seeking a cultural victory. GWAM - Collective name for Great Writers, Artists and Musicians. Districts, buildings and wonders generate these points and with enough you can claim a Great Person of the corresponding type. Civs with unique tile improvements generally favour a more dispersed empire in order to make use of them, as do civs focused on wonder construction. This is useful if you want to make use of districts that gain adjacency bonuses from other districts, or to maximise the potential of area-of-effect bonuses later in the game.ĭispersed empires - Civs with cities that are spread out (typically 5-6 tile gaps between city centres). Some deviation is allowed in the event that taking a technology or civic off the main track provides some kind of advantage that makes up for that (either a source of extra science/culture or access to something necessary for a eureka or inspiration boost)ĬA (Civ Ability) - The unique ability of a civilization, shared by all its leaders.Ĭompact empires - Civs with cities close together (typically 3-4 tile gaps between city centres). Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius.īeelining - Obtaining a technology or civic quickly by only researching it and its prerequisites. Terminology used in this guide and not in-game is explained here.ĪoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. To modify these values for other game speeds: Note that all costs (production, science, etc.) mentioned within the guide assume a game played on the normal speed settings.

Administration describes some of the most synergistic governments, government buildings, policy cards, age bonuses, pantheons, religious beliefs, wonders, city-states and Great People for the civ.
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Multiple sections for Uniques explain in detail how to use each special bonus of the civilization.This is not a rating of its power, but an indicator of the most appropriate route to victory. The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular victory routes.The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one.

This guide is divided into multiple sections explaining how best to use and play against this specific civ.

Now, none may challenge our might save the gods themselves. And through our standardisation, we created the greatest fighting force our world has ever known - the Legion. We brought civilization to a heathen world - aqueducts, baths, fora and insulae. All our roads would lead to our great capital, and even the smallest of our cities commemorated our glory with great monuments. Once we realised no city could best the glory of Rome, we modelled the empire upon it. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. Maya/Grand Colombia, Ethiopia, Byzantium/Gauls, Babylon, Vietnam/Kublai Khan, Portugal.Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia.It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. She seeks a new appointment for herself and together with her squad, she sets off in the rear guard with goal to restore destroyed communities and build roads on the distant frontiers of the Empire.Ĭlear up and build roads, leave gifts and offerings on the Gods' altars and help Victoria.Following this guide requires the Gathering Storm expansion. Disappointed by not being able to participate in the battle, Valeria strives to prove that she too is capable of making the lives of the people of the Empire better. Now mature son of General Victorius, Markus, is leading the troops toward danger, and despite all the admonishments of his lover, leaves her back in Rome. The young leader of the Vikings invaded the lands of the Empire to avenge his father. But dark shadows of the past ascended on distant borders. For many years, Rome prospered in peace and serenity.
